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feat: refactor and integrate local engine into EngineNodeLauncher (#11703)
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@ -31,7 +31,7 @@ use std::{
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};
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/// Alias for consensus engine stream.
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type EngineMessageStream<T> = Pin<Box<dyn Stream<Item = BeaconEngineMessage<T>> + Send + Sync>>;
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pub type EngineMessageStream<T> = Pin<Box<dyn Stream<Item = BeaconEngineMessage<T>> + Send + Sync>>;
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/// Alias for chain orchestrator.
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type EngineServiceType<N, Client> = ChainOrchestrator<
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